Team Size

5

Roles

Game Designer
Programmer

Deadline

1 month

Software

Unity

In Hustle Hobo, the player takes the role of a humble wizard that uses his magical expertise to sell potions and grimoires to those in need.

The game was developed in a team of 5, involving 4 artists and myself as the programmer; with all of us contributing towards the overall game design. The project went through several design iterations based on tester feedback, especially working towards general clarity and progression.

  • Mechanic and progression design

  • Programming overall systems and gameplay

  • Problem solving

Tasks and Contributions