In Hustle Hobo, the player takes the role of a humble wizard that uses his magical expertise to sell potions and grimoires to those in need.
The game was developed in a team of 5, involving 4 artists and myself as the programmer; with all of us contributing towards the overall game design. The project went through several design iterations based on tester feedback, especially working towards general clarity and progression.
Mechanic and progression design
Programming overall systems and gameplay