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Team Size
5
Roles
Game Designer
Programmer
Deadline
1 month
Software
Unity
In Hustle Hobo, the player takes the role of a humble wizard that uses his magical expertise to sell potions and grimoires to those in need.
The game was developed in a team of 5, involving 4 artists and myself as the programmer; with all of us contributing towards the overall game design. The project went through several design iterations based on tester feedback, especially working towards general clarity and progression.
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